Tuesday, December 11, 2012

Where on earth have I been??

Not posting on here apparently. I have been busy though. 
Lets see what have I been up to?

I modeled a very low poly goblin for our game

Then I UVed him and threw a pretty basic texure on him. I defintely need practice when it comes to texturing.


Then I animated him with a mixamo auto rig and animation. I also did this to Stephanie's skeleton character, and am currently working on animating Tim's Smiley character


Then I modeled the ramen stand for our game.


Then I modeled the main character for our game, little Timmy Buckland, coming in at just under 4,000 polys


Another view of Timmy


And I animated him just for fun, though I am still waiting on feedback on the model before I start the final animation.




Friday, October 26, 2012

Thursday, October 25, 2012

This is my cryEngine level

I had a bit of trouble putting this level on video for all to see. So the quality kind of sucks. I'll try to upload a better one as soon as I find a decent option. I am narrating this video, you just can't hear it because I put the microphone closer to the speakers than to my face. Blah blah. Anyways here it is, check it out.



Sunday, October 14, 2012

And here is a video

In case you didn't want to play through the level here is a video showing a run through of the level. The video doesn't have any sound so if you want to check out the sounds you will have to play the game in the previous post.

Tuesday, October 9, 2012

Ok so lets try and play this thing

OK so this is a basic level made in the Unity game engine. Again, as with the UDK map, I created this map using assets made by someone else. The wall sections, floors, barrells, etc... were all just imported and arranged by me. But it was fun and I tried to throw a few unique things in there. Oh also, if you get to the area with the fountain you have won the game. So try it out by clicking the link below. Oh and the controls are the typical W, A, S, D keys for forward, left, back, and right, space for jump, and the mouse to look/ aim.


Tuesday, September 25, 2012

Organic pipe

Well this tutorial was awful for several reasons. But I got through it and here is the result. My own static mesh in UDK! That's pretty exciting! I would like to learn more about this from a different tutorial perhaps :)


Thursday, September 20, 2012

Temple on an Island

My first level built in the unreal engine. The unreal engine was used to make games like Gears of War 1-3, Bioshock 1 & 2, Borderlands, Destroy All Humans, Turok etc... It was a pretty fun process. The interior of the temple, as stated in my last post is based on a tutorial so I take no credit for it what so ever. Also all of the static meshes/ textures like the bricks, columns, trees, grass were taken from a repository in the UDK. I have yet to add anything of my own creation into this map. The beach is a little blocky, I think because I didn't tesselate the terrain enough before sculpting it out. Anyways Check it out!
*warning* when I get into the vehicle its LOUD. I was having some volume issues. Also After uploading the video its quite small, but I assure you it looks pretty nice in real life.